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‘R-Type Dimensions III’ Switch 2 Review: A Very Messy Port

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Forbes
2026/05/19 - 06:29 503 مشاهدة
InnovationGaming‘R-Type Dimensions III’ Switch 2 Review: A Very Messy PortByOllie Barder,Contributor.Forbes contributors publish independent expert analyses and insights. Ollie Barder covers Japanese pop-culture and gaming from Tokyo.for Forbes Games ReviewsFollow AuthorMay 19, 2026, 02:29am EDT--:-- / --:--This voice experience is generated by AI. Learn more.This voice experience is generated by AI. Learn more.'R-Type III' went all-in with its Mode 7 2D trickery.Ollie BarderOne of the most challenging shmups on the SNES was definitely R-Type III, so how does this new Dimensions port hold up against the original game?R-Type III was a unique game in the R-Type series, as the first two numbered entries of R-Type and R-Type II had started out life in the arcades.However, R-Type III was the first numbered iteration to be released on console, which in this case was the SNES back in 1993.It introduced two new force types, that of Cyclone and Shadow, and a sleek new ship, the R-90 Ragnarok. It was also an incredibly technical and difficult game, and it’s here that we get to this new Dimensions port.Now, the first Dimensions release included R-Type and R-Type II. It had the original 2D arcade games and added a new 3D mode that could be switched to on the fly.This new Dimensions release of R-Type III also has the same 2D to 3D setup, and I think this is where the problems start.The first and obvious issue is that with the 2D version of the game, the general collision detection has changed from the SNES original.The collision is clearly offset from the red mecha in the first stage, compared to the SNES original.Ollie BarderA good visual example of this is the collision offset on this Dimensions release when you fire at the big red mecha in the first stage (shown above).On the SNES version, the collisions are flush with the mecha, but on this Dimensions version, they are ahead of it quite noticeably.This also applies to your ship and other objects in the game world,...
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